My Engineering background allows me to tackle difficult problems with ease, I am passionate about programming and automation, with deep interest in procedural generation and Machine learning.
I've had experience with various programming and scripting languages such as C#, C++, Python, MaxScript, and Mel.
I've had professional experience with both Unity 3D and Unreal Engine 4, programming for both engines using C# and C++ respectively, I also have experience in most technical aspects of both engines including shader and material creation, lighting, realtime optimization, editor tools, asset pipelines and deployment to most platforms (Steam PC, Appstore iOS, Google Play Android, PS4 and XBOX).
After graduating as an Electronics Engineer back in 2005, I decided to switch careers and pursue my passion for computer graphics, I've worked for 8 years in Film and Television, and gained experience in all aspects related to media production. I've worked on 3D Animated series, TV Channels Branding, TV Commercials, and Film VFX shots.